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Fixed FXAA on Mac.
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@@ -633,7 +633,7 @@ void FramebufferRenderer::updateResolution() {
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_resolution.y,
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0,
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GL_RGBA,
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GL_FLOAT,
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GL_BYTE,
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nullptr
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);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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