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Increased pre-calculated texture sizes for atmosphere and disabled sunRadiance attenuation temporarily.
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@@ -920,8 +920,7 @@ namespace openspace {
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//=============================================================================
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//================== Atmosphere Rendering and Uniforms Loading ================
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//=============================================================================
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//if (_atmosphereEnabled) {
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if (false) {
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if (_atmosphereEnabled) {
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// Object Space (in Km)
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glm::mat4 obj2World = glm::translate(glm::mat4(1.0), data.position.vec3() / 1000.0f);
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