Removed unsued code from main shader file.

This commit is contained in:
Jonathas Costa
2017-05-26 14:40:12 -04:00
parent f134eb3531
commit 33fbe90dc5
@@ -37,12 +37,9 @@ const int RenderableGlobe = 2;
// a RenderableGlobe
uniform int RenderableClass;
//uniform sampler2D reflectanceTexture;
uniform sampler2D irradianceTexture;
uniform sampler3D inscatterTexture;
//uniform sampler2DMS mainDepthTexture;
uniform sampler2DMS mainPositionTexture;
//uniform sampler2D mainPositionTexture;
uniform sampler2DMS mainNormalReflectanceTexture;
uniform sampler2DMS mainColorTexture;
@@ -55,25 +52,16 @@ in vec3 interpolatedNDCPos;
// Model Transform Matrix Used for Globe Rendering
uniform dmat4 ModelTransformMatrix;
//uniform dmat4 dSgctProjectionMatrix;
uniform dmat4 dInverseTransformMatrix;
//uniform dmat4 dScaleTransformMatrix;
uniform dmat4 dInverseScaleTransformMatrix;
//uniform dmat4 dObjToWorldTransform;
//uniform dmat4 dWorldToObjectTransform;
//uniform dmat4 dWorldToOsEyeTransform;
//uniform dmat4 dOsEyeToWorldTransform; // OS Eye to World
//uniform dmat4 dOsEyeToSGCTEyeTranform; // OS Eye to SGCT Eye
uniform dmat4 dInverseSgctEyeToWorldTranform; // SGCT Eye to OS World
uniform dmat4 dSgctEyeToOSEyeTranform; // SGCT Eye to OS Eye
//uniform dmat4 dSgctEyeToClipTranform; // SGCT Eye to SGCT Project Clip
uniform dmat4 dInverseSgctProjectionMatrix; // Clip to SGCT Eye
uniform dmat4 dInverseCamRotTransform;
// Double Precision Versions:
uniform dvec4 dObjpos;
uniform dvec3 dCampos;
//uniform dmat3 dCamrot;
uniform dvec3 sunDirectionObj;
@@ -754,7 +742,7 @@ void main() {
}
} else {
// No ATM defined.
//renderTarget = vec4(1.0, 1.0, 0.0, 1.0);
renderTarget = meanColor;
}