ChunkNode merges its children facing away from the camera as much as possible without being visible to the camera. Test by enabling front face culling.

This commit is contained in:
Erik Broberg
2016-04-21 14:07:06 -04:00
parent f35cd4bb99
commit 3432605e7b
13 changed files with 462 additions and 16 deletions
+3 -2
View File
@@ -35,10 +35,11 @@
//#include <test_scenegraphloader.inl>
//#include <test_chunknode.inl>
//#include <test_lrucache.inl>
#include <test_twmstileprovider.inl>
//#include <test_twmstileprovider.inl>
//#include <test_luaconversions.inl>
//#include <test_powerscalecoordinates.inl>
//#include <test_latlonpatch.inl>
#include <test_angle.inl>
#include <test_latlonpatch.inl>
//#include <test_texturetileset.inl>
#include <openspace/engine/openspaceengine.h>