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ChunkNode merges its children facing away from the camera as much as possible without being visible to the camera. Test by enabling front face culling.
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@@ -35,10 +35,11 @@
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//#include <test_scenegraphloader.inl>
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//#include <test_chunknode.inl>
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//#include <test_lrucache.inl>
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#include <test_twmstileprovider.inl>
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//#include <test_twmstileprovider.inl>
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//#include <test_luaconversions.inl>
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//#include <test_powerscalecoordinates.inl>
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//#include <test_latlonpatch.inl>
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#include <test_angle.inl>
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#include <test_latlonpatch.inl>
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//#include <test_texturetileset.inl>
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#include <openspace/engine/openspaceengine.h>
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