Change camera dictionary state representation to consider position, rotation and focus node.

This commit is contained in:
Kalle Bladin
2016-06-29 15:23:37 -04:00
parent 6cb82f691a
commit 35a095c448
7 changed files with 121 additions and 50 deletions

View File

@@ -160,6 +160,7 @@ public:
void setCamera(Camera* camera);
// Interaction mode setters
void setStateFromDictionary(const ghoul::Dictionary& cameraDict);
void setInteractionModeToOrbital();
void setInteractionModeToGlobeBrowsing();
@@ -175,6 +176,7 @@ public:
void update(double deltaTime);
// Accessors
ghoul::Dictionary getStateDictionary();
SceneGraphNode* const focusNode() const;
Camera* const camera() const;
const InputState& inputState() const;