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Fixed global fade-out. (#867)
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committed by
Alexander Bock
parent
ae5392dbeb
commit
368292aba6
@@ -91,7 +91,8 @@ public:
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void update() override;
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void performRaycasterTasks(const std::vector<RaycasterTask>& tasks);
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void performDeferredTasks(const std::vector<DeferredcasterTask>& tasks);
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void performDeferredTasks(const std::vector<DeferredcasterTask>& tasks,
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float blackoutFactor);
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void render(Scene* scene, Camera* camera, float blackoutFactor) override;
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/**
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