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synced 2026-04-23 12:39:24 -05:00
Ability to enable and disable the ShadowMapping
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@@ -264,16 +264,18 @@ void RenderableModelProjection::update(const UpdateData& data) {
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void RenderableModelProjection::imageProjectGPU(
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std::shared_ptr<ghoul::opengl::Texture> projectionTexture)
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{
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_projectionComponent.depthMapRenderBegin();
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_depthFboProgramObject->activate();
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_depthFboProgramObject->setUniform("ProjectorMatrix", _projectorMatrix);
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_depthFboProgramObject->setUniform("ModelTransform", _transform);
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_geometry->setUniforms(*_fboProgramObject);
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if (_projectionComponent.needsShadowMap()) {
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_projectionComponent.depthMapRenderBegin();
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_depthFboProgramObject->activate();
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_depthFboProgramObject->setUniform("ProjectorMatrix", _projectorMatrix);
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_depthFboProgramObject->setUniform("ModelTransform", _transform);
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_geometry->setUniforms(*_fboProgramObject);
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_geometry->render();
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_geometry->render();
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_depthFboProgramObject->deactivate();
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_projectionComponent.depthMapRenderEnd();
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_depthFboProgramObject->deactivate();
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_projectionComponent.depthMapRenderEnd();
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}
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_projectionComponent.imageProjectBegin();
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_fboProgramObject->activate();
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@@ -288,10 +290,6 @@ void RenderableModelProjection::imageProjectGPU(
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_projectionComponent.depthTexture().bind();
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_fboProgramObject->setUniform("depthTexture", unitDepthFbo);
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glm::vec4 debugVector(0.0, 0.0, 0.0, 1.0);
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glm::vec4 debugTransformed = _projectorMatrix * _transform * debugVector;
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debugTransformed /= debugTransformed.w;
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_fboProgramObject->setUniform("ProjectorMatrix", _projectorMatrix);
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_fboProgramObject->setUniform("ModelTransform", _transform);
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_fboProgramObject->setUniform("boresight", _boresight);
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