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Applied Ghoul cleanups
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@@ -140,9 +140,10 @@ ghoul::opengl::Texture* RenderableVolume::loadVolume(
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std::stringstream ss;
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ss << "." << dimensions[0] << "x" << dimensions[1] << "x" << dimensions[2] << "." << "." << variableCacheString << ".cache";
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std::string cachepath; // = filepath + ss.str();
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// = filepath + ss.str();
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ghoul::filesystem::File ghlFile(filepath);
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FileSys.cacheManager()->getCachedFile(ghlFile.baseName(), ss.str(), cachepath, true);
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std::string cachepath = FileSys.cacheManager()->cachedFilename(ghlFile.baseName(),
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ss.str(), true);
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if (cache && FileSys.fileExists(cachepath)) {
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#define VOLUME_LOAD_PROGRESSBAR
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