OpenGL State Caching.

This commit is contained in:
Jonathas Costa
2020-07-31 15:59:28 -04:00
parent 11f537e2e2
commit 393fbdca3d
20 changed files with 95 additions and 365 deletions
+4 -25
View File
@@ -41,6 +41,7 @@
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/openglstatecache.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
@@ -632,23 +633,6 @@ void RenderableGalaxy::renderPoints(const RenderData& data) {
if (!_pointsProgram) {
return;
}
// Saving current OpenGL state
GLenum blendEquationRGB;
GLenum blendEquationAlpha;
GLenum blendDestAlpha;
GLenum blendDestRGB;
GLenum blendSrcAlpha;
GLenum blendSrcRGB;
GLboolean depthMask;
glGetIntegerv(GL_BLEND_EQUATION_RGB, &blendEquationRGB);
glGetIntegerv(GL_BLEND_EQUATION_ALPHA, &blendEquationAlpha);
glGetIntegerv(GL_BLEND_DST_ALPHA, &blendDestAlpha);
glGetIntegerv(GL_BLEND_DST_RGB, &blendDestRGB);
glGetIntegerv(GL_BLEND_SRC_ALPHA, &blendSrcAlpha);
glGetIntegerv(GL_BLEND_SRC_RGB, &blendSrcRGB);
glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glDepthMask(false);
@@ -697,14 +681,9 @@ void RenderableGalaxy::renderPoints(const RenderData& data) {
_pointsProgram->deactivate();
glEnable(GL_DEPTH_TEST);
glDepthMask(true);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// Restores OpenGL blending state
glBlendEquationSeparate(blendEquationRGB, blendEquationAlpha);
glBlendFuncSeparate(blendSrcRGB, blendDestRGB, blendSrcAlpha, blendDestAlpha);
glDepthMask(depthMask);
// Restores OpenGL Rendering State
global::renderEngine.openglStateCache().setBlendState();
global::renderEngine.openglStateCache().setDepthState();
}
void RenderableGalaxy::renderBillboards(const RenderData& data) {