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https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-23 12:40:01 -06:00
Fixed HDR controls for multiple atm's.
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@@ -71,6 +71,10 @@ public:
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void setResolution(glm::ivec2 res) override;
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void setNAaSamples(const int nAaSamples) override;
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void setHDRExposure(const float hdrExposure) override;
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void setHDRBackground(const float hdrBackground) override;
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void setGamma(const float gamma) override;
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float hdrBackground() const override;
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void preRaycast(const RaycasterTask& raycasterTask);
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void postRaycast(const RaycasterTask& raycasterTask);
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@@ -132,6 +136,8 @@ private:
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int _nAaSamples;
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float _hdrExposure;
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float _hdrBackground;
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float _gamma;
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float _blackoutFactor;
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ghoul::Dictionary _rendererData;
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@@ -73,6 +73,10 @@ public:
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void setResolution(glm::ivec2 res) override;
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void setNAaSamples(const int nAaSamples) override;
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void setHDRExposure(const float hdrExposure) override;
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void setHDRBackground(const float hdrBackground) override;
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void setGamma(const float gamma) override;
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float hdrBackground() const override;
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void update() override;
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void render(float blackoutFactor, bool doPerformanceMeasurements) override;
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@@ -122,6 +126,8 @@ private:
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glm::vec2 _resolution;
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int _nAaSamples;
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float _hdrExposure;
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float _hdrBackground;
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float _gamma;
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ghoul::Dictionary _rendererData;
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};
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@@ -222,6 +222,9 @@ private:
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int _fadeDirection;
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properties::IntProperty _nAaSamples;
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properties::FloatProperty _hdrExposure;
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properties::FloatProperty _hdrBackground;
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properties::FloatProperty _gamma;
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uint64_t _frameNumber;
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std::vector<ghoul::opengl::ProgramObject*> _programs;
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@@ -60,7 +60,10 @@ public:
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virtual void setResolution(glm::ivec2 res) = 0;
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virtual void setNAaSamples(const int nAaSamples) = 0;
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virtual void setHDRExposure(const float hdrExposure) = 0;
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virtual void setHDRBackground(const float hdrBackground) = 0;
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virtual void setGamma(const float gamma) = 0;
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virtual float hdrBackground() const = 0;
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/**
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* Set raycasting uniforms on the program object, and setup raycasting.
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