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volume sequences can be made, and they will use a global min and max value
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@@ -622,9 +622,9 @@ void RenderableSatellites::updateBuffers() {
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glm::dvec3 position = _keplerTranslator.debrisPos(timeOffset + orbit.epoch);
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double positionX = position.x / 10000000; // 10 miljon
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double positionY = position.y / 10000000; // 10 miljon
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double positionZ = position.z / 10000000; // 10 miljon
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double positionX = position.x; // 10 miljon
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double positionY = position.y; // 10 miljon
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double positionZ = position.z; // 10 miljon
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_vertexBufferData[index].x = static_cast<float>(positionX);
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_vertexBufferData[index].y = static_cast<float>(positionY);
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