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volume sequences can be made, and they will use a global min and max value
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@@ -265,7 +265,7 @@ void RenderableTimeVaryingVolume::initializeGL() {
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data[i] = glm::clamp((data[i] - min) / diff, 0.f, 1.f);
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if (data[i] > 0)
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{
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LINFO(fmt::format("test: {} ", data[i]));
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// LINFO(fmt::format("test: {} ", data[i]));
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}
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}
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