volume sequences can be made, and they will use a global min and max value

This commit is contained in:
Elon
2019-06-04 16:44:14 -06:00
parent a043ae0c44
commit 3ae183b997
12 changed files with 161 additions and 181 deletions
@@ -265,7 +265,7 @@ void RenderableTimeVaryingVolume::initializeGL() {
data[i] = glm::clamp((data[i] - min) / diff, 0.f, 1.f);
if (data[i] > 0)
{
LINFO(fmt::format("test: {} ", data[i]));
// LINFO(fmt::format("test: {} ", data[i]));
}
}