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Fix issue with side by side stereo rendering
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@@ -123,7 +123,8 @@ private:
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// Opacity program
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ghoul::opengl::ProgramObject* _quadProgram = nullptr;
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UniformCache(opacity, colorTexture, depthTexture) _uniformOpacityCache;
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UniformCache(opacity, colorTexture, depthTexture, viewport,
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resolution) _uniformOpacityCache;
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// Store the original RenderBin
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Renderable::RenderBin _originalRenderBin;
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