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https://github.com/OpenSpace/OpenSpace.git
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One less call to the cache.
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@@ -1176,7 +1176,7 @@ void FramebufferRenderer::render(Scene* scene, Camera* camera, float blackoutFac
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_defaultFBO);
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GLint viewport[4];
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GLint viewport[4] = {0};
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global::renderEngine.openglStateCache().viewPort(viewport);
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// Set Render Pipeline State
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@@ -1203,7 +1203,10 @@ void FramebufferRenderer::render(Scene* scene, Camera* camera, float blackoutFac
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ZoneScopedN("Deferred G-Buffer")
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TracyGpuZone("Deferred G-Buffer")
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glViewport(0, 0, _resolution.x, _resolution.y);
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//glViewport(0, 0, _resolution.x, _resolution.y);
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GLint vp[4] = {viewport[0], viewport[1], _resolution.x, _resolution.y};
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//GLint vp[4] = {0, 0, _resolution.x, _resolution.y};
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global::renderEngine.openglStateCache().setViewPortState(vp);
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glBindFramebuffer(GL_FRAMEBUFFER, _gBuffers.framebuffer);
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glDrawBuffers(3, ColorAttachment012Array);
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@@ -1293,8 +1296,6 @@ void FramebufferRenderer::render(Scene* scene, Camera* camera, float blackoutFac
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// Disabling depth test for filtering and hdr
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glDisable(GL_DEPTH_TEST);
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glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
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if (_enableFXAA) {
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glBindFramebuffer(GL_FRAMEBUFFER, _fxaaBuffers.fxaaFramebuffer);
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glDrawBuffers(1, ColorAttachment0Array);
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@@ -1329,8 +1330,8 @@ void FramebufferRenderer::performRaycasterTasks(const std::vector<RaycasterTask>
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glBindFramebuffer(GL_FRAMEBUFFER, _exitFramebuffer);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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GLint viewport[4];
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glGetIntegerv(GL_VIEWPORT, viewport);
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GLint viewport[4] = {0};
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global::renderEngine.openglStateCache().viewPort(viewport);
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ghoul::opengl::ProgramObject* exitProgram = _exitPrograms[raycaster].get();
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if (exitProgram) {
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@@ -1342,12 +1343,14 @@ void FramebufferRenderer::performRaycasterTasks(const std::vector<RaycasterTask>
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if (raycaster->downscaleRender() < 1.f) {
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glBindFramebuffer(GL_FRAMEBUFFER, _downscaleVolumeRendering.framebuffer);
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const float s = raycaster->downscaleRender();
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glViewport(
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GLint newVP[4] = {
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viewport[0],
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viewport[1],
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static_cast<GLsizei>(viewport[2] * s),
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static_cast<GLsizei>(viewport[3] * s)
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);
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};
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global::renderEngine.openglStateCache().setViewPortState(newVP);
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if (_downscaleVolumeRendering.currentDownscaleFactor != s) {
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_downscaleVolumeRendering.currentDownscaleFactor = s;
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updateDownscaleTextures();
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@@ -1443,7 +1446,7 @@ void FramebufferRenderer::performRaycasterTasks(const std::vector<RaycasterTask>
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}
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if (raycaster->downscaleRender() < 1.f) {
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glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
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global::renderEngine.openglStateCache().setViewPortState(viewport);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, _gBuffers.framebuffer);
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writeDownscaledVolume();
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}
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@@ -1538,9 +1541,6 @@ void FramebufferRenderer::performDeferredTasks(
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void FramebufferRenderer::setResolution(glm::ivec2 res) {
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_resolution = std::move(res);
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_dirtyResolution = true;
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GLint newViewPortCoors[4];
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glGetIntegerv(GL_VIEWPORT, newViewPortCoors);
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global::renderEngine.openglStateCache().setViewPortState(newViewPortCoors);
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}
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void FramebufferRenderer::setDisableHDR(bool disable) {
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