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Ensure no extraQuantity-dependent properties are added when there are no extraQuantities
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@@ -209,8 +209,6 @@ void RenderableFieldlinesSequence::update(const UpdateData& data) {
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if (_states[_activeStateIndex].nExtraQuantities() > 0) {
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_shouldUpdateColorBuffer = true;
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_shouldUpdateMaskingBuffer = true;
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} else {
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_pColorMethod = ColorMethod::UNIFORM;
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}
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// Everything is set and ready for rendering!
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