Use correct shader in RenderablePlanet

This commit is contained in:
Alexander Bock
2016-05-01 13:39:09 +02:00
parent 29187fdf52
commit 3f9cd92767
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -121,7 +121,7 @@ bool RenderableSphere::initialize() {
// pscstandard
RenderEngine& renderEngine = OsEng.renderEngine();
_shader = renderEngine.buildRenderProgram("Sphere",
"${MODULES}/base/shaders/sphere_vs.glsl",
"${MODULE_BASE}/shaders/sphere_vs.glsl",
"${MODULES}/base/shaders/sphere_fs.glsl");
if (!_shader)
return false;