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Read texture from memory with bare pointer
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@@ -53,7 +53,7 @@ Renderable* Renderable::createFromDictionary(const ghoul::Dictionary& dictionary
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std::string renderableType;
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success = dictionary.getValue(KeyType, renderableType);
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std::cout << renderableType << std::endl;
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if (!success) {
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LERROR("Renderable '" << name << "' did not have key '" << KeyType << "'");
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return nullptr;
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