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Merge branch 'develop' into release/ips
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@@ -53,6 +53,7 @@ public:
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glm::mat4 viewProjectionMatrix() const override;
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glm::mat4 modelMatrix() const override;
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void setNearFarClippingPlane(float near, float far) override;
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void setEyeSeparationDistance(float distance) override;
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glm::ivec4 viewportPixelCoordinates() const override;
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@@ -147,6 +147,12 @@ public:
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*/
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virtual void setNearFarClippingPlane(float near, float far);
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/**
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* Sets the stereo eye separation distance for the render engine.
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* \param distance The distance between eyes for stereo rendering.
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*/
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virtual void setEyeSeparationDistance(float distance);
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/**
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* Returns the location and size of the current viewport (<code>x</code>,
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* <code>width</code>, <code>y</code>, and <code>height</code>). If there is only a
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