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https://github.com/OpenSpace/OpenSpace.git
synced 2026-02-23 05:19:18 -06:00
Issue/525 (#593)
* Add initializeGL and deinitializeGL methods to OpenSpaceModule Call releaseAll from ProgramObjectManager in deinitializeGL to guard against errors when deinitializing assets * Change removeProgramObject function in RenderEngine to take a non-owning pointer instead of a reference to a unique pointer to make it compatible with the ProgramObjectManager Update Ghoul repository * Using ProgramObjectManager in more modules to reduce the number of programs compiled at startup
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@@ -24,6 +24,7 @@
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#include <modules/base/rendering/renderablesphere.h>
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#include <modules/base/basemodule.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/openspaceengine.h>
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@@ -39,6 +40,8 @@
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#include <ghoul/opengl/programobject.h>
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namespace {
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constexpr const char* ProgramName = "Sphere";
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enum Orientation {
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Outside = 1,
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Inside = 2
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@@ -238,11 +241,15 @@ void RenderableSphere::initializeGL() {
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);
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_sphere->initialize();
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// pscstandard
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_shader = OsEng.renderEngine().buildRenderProgram(
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"Sphere",
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absPath("${MODULE_BASE}/shaders/sphere_vs.glsl"),
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absPath("${MODULE_BASE}/shaders/sphere_fs.glsl")
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_shader = BaseModule::ProgramObjectManager.requestProgramObject(
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ProgramName,
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[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
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return OsEng.renderEngine().buildRenderProgram(
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ProgramName,
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absPath("${MODULE_BASE}/shaders/sphere_vs.glsl"),
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absPath("${MODULE_BASE}/shaders/sphere_fs.glsl")
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);
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}
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);
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_uniformCache.opacity = _shader->uniformLocation("opacity");
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@@ -256,10 +263,13 @@ void RenderableSphere::initializeGL() {
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void RenderableSphere::deinitializeGL() {
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_texture = nullptr;
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if (_shader) {
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OsEng.renderEngine().removeRenderProgram(_shader);
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_shader = nullptr;
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}
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BaseModule::ProgramObjectManager.releaseProgramObject(
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ProgramName,
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[](ghoul::opengl::ProgramObject* p) {
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OsEng.renderEngine().removeRenderProgram(p);
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}
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);
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_shader = nullptr;
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}
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void RenderableSphere::render(const RenderData& data, RendererTasks&) {
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@@ -275,7 +285,7 @@ void RenderableSphere::render(const RenderData& data, RendererTasks&) {
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_shader->setUniform(_uniformCache.viewProjection, data.camera.viewProjectionMatrix());
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_shader->setUniform(_uniformCache.modelTransform, transform);
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setPscUniforms(*_shader.get(), data.camera, data.position);
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setPscUniforms(*_shader, data.camera, data.position);
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float adjustedTransparency = _opacity;
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