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Fixed synchronization bug when master runs at a different FPS than slaves.
Scripts are now queued when received and then executed,
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@@ -96,6 +96,7 @@ private:
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//sync variables
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std::mutex _mutex;
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std::vector<std::string> _queuedScripts;
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std::vector<std::string> _receivedScripts;
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std::string _currentSyncedScript;
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};
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