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https://github.com/OpenSpace/OpenSpace.git
synced 2026-04-23 12:39:24 -05:00
minor cleanup
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@@ -200,15 +200,15 @@ bool AutoNavigationHandler::handleInstruction(const Instruction& instruction, in
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switch (instruction.type)
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{
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case InstructionType::TargetNode:
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success = handleTargetNodeInstruction(instruction, index, startTime);
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success = handleTargetNodeInstruction(instruction, startTime);
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break;
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case InstructionType::NavigationState:
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success = handleNavigationStateInstruction(instruction, index, startTime);
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success = handleNavigationStateInstruction(instruction, startTime);
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break;
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case InstructionType::Pause:
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success = handlePauseInstruction(instruction, index, startTime);
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success = handlePauseInstruction(instruction, startTime);
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break;
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default:
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@@ -217,20 +217,23 @@ bool AutoNavigationHandler::handleInstruction(const Instruction& instruction, in
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break;
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}
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if (!success) return false;
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if (!success) {
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LERROR(fmt::format("Failed handling instruction number {}.", index + 1));
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return false;
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}
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return true;
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}
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bool AutoNavigationHandler::handleTargetNodeInstruction(
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const Instruction& instruction, int index, double startTime)
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const Instruction& instruction, double startTime)
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{
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// Verify instruction type
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TargetNodeInstructionProps* props =
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dynamic_cast<TargetNodeInstructionProps*>(instruction.props.get());
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if (!props) {
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LERROR(fmt::format("Could not handle target node instruction (number {}).", index + 1));
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LERROR("Could not handle target node instruction.");
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return false;
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}
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@@ -241,11 +244,7 @@ bool AutoNavigationHandler::handleTargetNodeInstruction(
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std::string& identifier = props->targetNode;
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const SceneGraphNode* targetNode = sceneGraphNode(identifier);
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if (!targetNode) {
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LERROR(fmt::format(
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"Failed handling instruction number {}. Could not find node '{}' to target",
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index + 1,
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identifier)
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);
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LERROR(fmt::format("Could not find node '{}' to target", identifier));
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return false;
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}
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@@ -291,17 +290,14 @@ bool AutoNavigationHandler::handleTargetNodeInstruction(
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}
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bool AutoNavigationHandler::handleNavigationStateInstruction(
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const Instruction& instruction, int index, double startTime)
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const Instruction& instruction, double startTime)
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{
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// Verify instruction type
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NavigationStateInstructionProps* props =
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dynamic_cast<NavigationStateInstructionProps*>(instruction.props.get());
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if (!props) {
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LERROR(fmt::format(
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"Could not handle navigation state instruction (number {}).",
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index + 1)
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);
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LERROR(fmt::format("Could not handle navigation state instruction."));
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return false;
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}
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@@ -316,11 +312,7 @@ bool AutoNavigationHandler::handleNavigationStateInstruction(
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const SceneGraphNode* anchorNode = sceneGraphNode(ns.anchor); // The anchor is also the target
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if (!anchorNode) {
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LERROR(fmt::format(
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"Failed handling instruction number {}. Could not find node '{}' to target",
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index + 1,
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ns.anchor)
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);
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LERROR(fmt::format("Could not find node '{}' to target", ns.anchor));
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return false;
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}
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@@ -362,14 +354,14 @@ bool AutoNavigationHandler::handleNavigationStateInstruction(
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}
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bool AutoNavigationHandler::handlePauseInstruction(
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const Instruction& instruction, int index, double startTime)
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const Instruction& instruction, double startTime)
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{
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// Verify instruction type
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PauseInstructionProps* props =
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dynamic_cast<PauseInstructionProps*>(instruction.props.get());
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if (!props) {
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LERROR(fmt::format("Could not handle pause instruction (number {}).", index + 1));
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LERROR(fmt::format("Could not handle pause instruction."));
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return false;
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}
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@@ -64,9 +64,9 @@ public:
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private:
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bool handleInstruction(const Instruction& instruction, int index);
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bool handleTargetNodeInstruction(const Instruction& instruction, int index, double startTime);
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bool handleNavigationStateInstruction(const Instruction& instruction, int index, double startTime);
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bool handlePauseInstruction(const Instruction& instruction, int index, double startTime);
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bool handleTargetNodeInstruction(const Instruction& instruction, double startTime);
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bool handleNavigationStateInstruction(const Instruction& instruction, double startTime);
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bool handlePauseInstruction(const Instruction& instruction, double startTime);
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glm::dvec3 computeTargetPositionAtNode(const SceneGraphNode* node,
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glm::dvec3 prevPos, double height);
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