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moved script parsing for library/function names into a separate function
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@@ -100,6 +100,8 @@ private:
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void addBaseLibrary();
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void remapPrintFunction();
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bool findLibraryAndFunction(std::string &library, std::string &function, const std::string &script);
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lua_State* _state;
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std::set<LuaLibrary> _registeredLibraries;
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