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Remove unused hdr framebuffer and texture
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@@ -191,11 +191,6 @@ private:
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GLuint colorTexture[2];
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} _pingPongBuffers;
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struct {
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GLuint hdrFilteringFramebuffer;
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GLuint hdrFilteringTexture;
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} _hdrBuffers;
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struct {
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GLuint fxaaFramebuffer;
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GLuint fxaaTexture;
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