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add ability to render textures to Screen quad for dbg
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@@ -151,6 +151,8 @@ public:
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*/
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static scripting::LuaLibrary luaLibrary();
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void setDebugTextureRendering(GLuint texture);
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glm::ivec2 renderingResolution() const;
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glm::ivec2 fontResolution() const;
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@@ -176,6 +178,8 @@ private:
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ghoul::Dictionary _resolveData;
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ScreenLog* _log = nullptr;
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GLuint _debugTextureRender = 0;
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ghoul::opengl::OpenGLStateCache* _openglStateCache = nullptr;
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properties::BoolProperty _showOverlayOnClients;
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