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Issue/2768 (#2872)
* Rename remote scripting property to reflect better what it does * Change the remote scripting name in all modules * Update all scripts and action calls to use the new property for sync * Simplify code that decides whether to send actions to nodes and peers * Move Lua console hint text to be right top aligned * Update Lua script topic * Added new JSON key whether or not the script should be synced to other nodes and peers * Per default all scripts sync to everyone In the next full release, we should have two separate keys that decides whether to sync and send to nodes and peers separately * Add some comments that explain why there is no sync for some scripts * Make sync argument in trigger action function BooleanType
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@@ -35,7 +35,7 @@ public:
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bool isDone() const override;
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private:
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void runScript(std::string script, bool returnValue);
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void runScript(std::string script, bool returnValue, bool shouldBeSynchronized);
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bool _waitingForReturnValue = true;
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};
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