Setup main files for fieldlinesSequence module

This commit is contained in:
Oskar Carlbaum
2017-09-18 03:15:19 +02:00
parent 23f9f3714d
commit 44d046e770
6 changed files with 243 additions and 0 deletions

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/fieldlinessequence/rendering/renderablefieldlinessequence.h>
#include <openspace/scene/scenegraphnode.h>
namespace openspace {
RenderableFieldlinesSequence::RenderableFieldlinesSequence(const ghoul::Dictionary& dictionary)
: Renderable(dictionary) {
std::string name;
dictionary.getValue(SceneGraphNode::KeyName, name);
_loggerCat += " [" + name + "]";
}
void RenderableFieldlinesSequence::initialize() {
}
void RenderableFieldlinesSequence::deinitialize() {
}
bool RenderableFieldlinesSequence::isReady() const {
return true;
}
void RenderableFieldlinesSequence::render(const RenderData& data, RendererTasks&) {
}
void RenderableFieldlinesSequence::update(const UpdateData& data) {
}
} // namespace openspace