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Update camera to use double precition.
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@@ -154,7 +154,7 @@ void RenderablePath::render(const RenderData& data) {
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_programObject->activate();
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psc currentPosition = data.position;
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glm::mat4 camrot = data.camera.viewRotationMatrix();
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glm::mat4 camrot = glm::mat4(data.camera.viewRotationMatrix());
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glm::mat4 transform = glm::mat4(1);
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// setup the data to the shader
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