Update camera to use double precition.

This commit is contained in:
Kalle Bladin
2016-06-05 21:27:20 -04:00
parent 187ddb8049
commit 45e7c41690
9 changed files with 11 additions and 12 deletions

View File

@@ -187,7 +187,7 @@ bool RenderablePlane::deinitialize() {
void RenderablePlane::render(const RenderData& data) {
glm::mat4 transform = glm::mat4(1.0);
if (_billboard)
transform = glm::inverse(data.camera.viewRotationMatrix());
transform = glm::inverse(glm::mat4(data.camera.viewRotationMatrix()));
// Activate shader
_shader->activate();