Start migrating from GLEW to glbindings

Fix compile errors from wrong function parameters in OpenGL calls
This commit is contained in:
Alexander Bock
2017-07-03 01:37:53 -04:00
parent a65eba4d93
commit 467a6c3542
16 changed files with 67 additions and 96 deletions

View File

@@ -268,8 +268,8 @@ void FramebufferRenderer::updateResolution() {
nullptr
);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, _exitDepthTexture);
@@ -285,8 +285,8 @@ void FramebufferRenderer::updateResolution() {
nullptr
);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
_dirtyResolution = false;
}