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Refactor scene graph: Move scene loading to separate class.
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@@ -0,0 +1,92 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___SCENELOADER___H__
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#define __OPENSPACE_CORE___SCENELOADER___H__
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#include <memory>
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#include <string>
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#include <ghoul/misc/dictionary.h>
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#include <ghoul/lua/ghoul_lua.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <openspace/util/camera.h>
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namespace openspace {
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class Scene;
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class SceneLoader {
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public:
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struct LoadedNode {
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LoadedNode(
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const std::string& nodeName,
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const std::string& parentName,
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const std::vector<std::string>& deps,
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std::unique_ptr<SceneGraphNode> n)
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{
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name = nodeName;
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parent = parentName;
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dependencies = deps;
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node = std::move(n);
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}
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std::string name;
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std::string parent;
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std::vector<std::string> dependencies;
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std::unique_ptr<SceneGraphNode> node;
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};
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struct LoadedCamera {
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LoadedCamera(
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const std::string& parentName,
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std::unique_ptr<Camera> c)
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{
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parent = parentName;
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camera = std::move(c);
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}
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std::string parent;
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std::unique_ptr<Camera> camera;
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};
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SceneLoader() = default;
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~SceneLoader() = default;
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std::unique_ptr<Scene> loadScene(const std::string& path);
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std::vector<SceneGraphNode*> importDirectory(Scene& scene, const std::string& directory);
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SceneGraphNode* importNodeDictionary(Scene& scene, const ghoul::Dictionary& dictionary);
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private:
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SceneLoader::LoadedNode loadNode(const ghoul::Dictionary& dictionary);
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std::vector<SceneLoader::LoadedNode> loadModule(const std::string& path, lua_State* luaState);
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std::vector<SceneLoader::LoadedNode> loadDirectory(const std::string& path, lua_State* luaState);
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SceneLoader::LoadedCamera loadCamera(const ghoul::Dictionary& dictionary);
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std::vector<SceneGraphNode*> addLoadedNodes(Scene& scene, std::vector<SceneLoader::LoadedNode> nodes);
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};
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}
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#endif // __OPENSPACE_CORE___SCENELOADER___H__
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