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Fixed blending for stars default framebuffer rendering
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@@ -58,7 +58,7 @@ void main(void)
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vec4 position = vs_position;
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float depth = pscDepth(position);
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gl_FragDepth = depth;
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gl_FragDepth = 10.0;
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//gl_FragDepth = 10.0;
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//ABufferStruct_t frag = createGeometryFragment(vec4(1,0,0,1), position, depth);
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//ABufferStruct_t frag = createGeometryFragment(diffuse, position, depth);
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