Fixed blending for stars default framebuffer rendering

This commit is contained in:
Jonas Strandstedt
2014-10-08 13:43:43 +02:00
parent 36925cbde7
commit 48614f582a
3 changed files with 8 additions and 3 deletions
+1 -1
View File
@@ -58,7 +58,7 @@ void main(void)
vec4 position = vs_position;
float depth = pscDepth(position);
gl_FragDepth = depth;
gl_FragDepth = 10.0;
//gl_FragDepth = 10.0;
//ABufferStruct_t frag = createGeometryFragment(vec4(1,0,0,1), position, depth);
//ABufferStruct_t frag = createGeometryFragment(diffuse, position, depth);