mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-03-14 17:40:26 -05:00
Code cleanup branch (#618)
* Make height map fallback layer work again * Add documentation to joystick button bindings * Removed grouped property headers * Add new version number constant generated by CMake * Make Joystick deadzone work properly * Change the startup date on Earth to today * Fix key modifier handling * Add debugging indices for TreeNodeDebugging * Fix script schedule for OsirisRex * Do not open Mission schedule automatically * Upload default projection texture automatically * General code cleanup * Fix check_style_guide warnings * Remove .clang-format * MacOS compile fixes * Clang analyzer fixes
This commit is contained in:
@@ -24,16 +24,14 @@
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#include <modules/debugging/rendering/debugrenderer.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/engine/openspaceengine.h>
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#include <ghoul/glm.h>
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#include <memory>
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#include <ostream>
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#include <openspace/rendering/renderengine.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/misc/assert.h>
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#include <iostream>
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#include <ghoul/opengl/programobject.h>
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//#include <ostream>
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//#include <iostream>
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namespace {
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constexpr const char* _loggerCat = "DebugRenderer";
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@@ -57,15 +55,10 @@ DebugRenderer::DebugRenderer(std::unique_ptr<ghoul::opengl::ProgramObject> progr
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// nothing to do
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}
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DebugRenderer::~DebugRenderer()
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{
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// nothing to do
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}
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DebugRenderer::~DebugRenderer() { }
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const DebugRenderer& DebugRenderer::ref() {
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if (_reference == nullptr) {
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if (!_reference) {
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try {
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_reference = new DebugRenderer();
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}
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@@ -77,10 +70,9 @@ const DebugRenderer& DebugRenderer::ref() {
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}
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void DebugRenderer::renderVertices(const Vertices& clippingSpacePoints, GLenum mode,
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RGBA rgba) const
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const glm::vec4& rgba) const
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{
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if (clippingSpacePoints.size() == 0) {
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// nothing to render
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if (clippingSpacePoints.empty()) {
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return;
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}
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@@ -120,14 +112,6 @@ void DebugRenderer::renderVertices(const Vertices& clippingSpacePoints, GLenum m
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// Draw the vertices
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glDrawArrays(mode, 0, static_cast<GLsizei>(clippingSpacePoints.size()));
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// Check for errors
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GLenum error = glGetError();
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if (error != GL_NO_ERROR) {
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// Commenting this line. It causes errors to be printed. However
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// the errors are not caused by DebugRenderer!!
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//LERROR(error);
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}
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// Clean up after the draw call was made
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glBindVertexArray(0);
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glDeleteVertexArrays(1, &_vaoID);
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@@ -135,11 +119,11 @@ void DebugRenderer::renderVertices(const Vertices& clippingSpacePoints, GLenum m
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_programObject->deactivate();
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}
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void DebugRenderer::renderBoxFaces(const Vertices& clippingSpaceBoxCorners,
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RGBA rgba) const
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const glm::vec4& rgba) const
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{
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ghoul_assert(clippingSpaceBoxCorners.size() == 8, "Box must have 8 vertices");
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const Vertices& V = clippingSpaceBoxCorners;
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std::vector<glm::vec4> T;
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@@ -170,9 +154,10 @@ void DebugRenderer::renderBoxFaces(const Vertices& clippingSpaceBoxCorners,
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}
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void DebugRenderer::renderBoxEdges(const Vertices& clippingSpaceBoxCorners,
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RGBA rgba) const
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const glm::vec4& rgba) const
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{
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ghoul_assert(clippingSpaceBoxCorners.size() == 8, "Box must have 8 vertices");
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const Vertices& V = clippingSpaceBoxCorners;
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std::vector<glm::vec4> lineVertices;
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@@ -192,52 +177,51 @@ void DebugRenderer::renderBoxEdges(const Vertices& clippingSpaceBoxCorners,
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}
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void DebugRenderer::renderNiceBox(const Vertices& clippingSpaceBoxCorners,
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RGBA rgba) const
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const glm::vec4& rgba) const
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{
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renderBoxFaces(clippingSpaceBoxCorners, rgba);
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glLineWidth(4.0f);
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glLineWidth(4.f);
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DebugRenderer::ref().renderBoxEdges(clippingSpaceBoxCorners, rgba);
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glPointSize(10.0f);
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glPointSize(10.f);
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DebugRenderer::ref().renderVertices(clippingSpaceBoxCorners, GL_POINTS, rgba);
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}
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void DebugRenderer::renderCameraFrustum(const RenderData& data, const Camera& otherCamera,
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RGBA rgba) const
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const glm::vec4& rgba) const
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{
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using namespace glm;
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// dmat4 modelTransform = translate(dmat4(1), data.position.dvec3());
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dmat4 viewTransform = dmat4(data.camera.combinedViewMatrix());
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dmat4 vp = dmat4(data.camera.projectionMatrix()) * viewTransform;
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const dmat4 viewTransform = dmat4(data.camera.combinedViewMatrix());
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const dmat4 vp = dmat4(data.camera.projectionMatrix()) * viewTransform;
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dmat4 inverseSavedV = glm::inverse(otherCamera.combinedViewMatrix());
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dmat4 inverseSavedP = glm::inverse(otherCamera.projectionMatrix());
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const dmat4 inverseSavedV = glm::inverse(otherCamera.combinedViewMatrix());
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const dmat4 inverseSavedP = glm::inverse(otherCamera.projectionMatrix());
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Vertices clippingSpaceFrustumCorners(8);
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// loop through the corners of the saved camera frustum
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for (size_t i = 0; i < 8; i++) {
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bool cornerIsRight = i % 2 == 0;
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bool cornerIsUp = i > 3;
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bool cornerIsFar = (i / 2) % 2 == 1;
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const bool cornerIsRight = i % 2 == 0;
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const bool cornerIsUp = i > 3;
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const bool cornerIsFar = (i / 2) % 2 == 1;
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double x = cornerIsRight ? 1 : -1;
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double y = cornerIsUp ? 1 : -1;
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double z = cornerIsFar ? 1 : 0;
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const double x = cornerIsRight ? 1 : -1;
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const double y = cornerIsUp ? 1 : -1;
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const double z = cornerIsFar ? 1 : 0;
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// p represents a corner in the frustum of the saved camera
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dvec4 pSavedClippingSpace(x, y, z, 1);
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const dvec4 pSavedClippingSpace(x, y, z, 1);
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dvec4 pSavedCameraSpace = inverseSavedP * pSavedClippingSpace;
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if (cornerIsFar) {
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pSavedCameraSpace.w *= 1e-7;
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}
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pSavedCameraSpace = glm::abs(1.0 / pSavedCameraSpace.w) * pSavedCameraSpace;
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dvec4 pWorldSpace = inverseSavedV * pSavedCameraSpace;
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dvec4 pCurrentClippingSpace = vp * pWorldSpace;
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const dvec4 pWorldSpace = inverseSavedV * pSavedCameraSpace;
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const dvec4 pCurrentClippingSpace = vp * pWorldSpace;
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clippingSpaceFrustumCorners[i] = pCurrentClippingSpace;
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}
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glDisable(GL_CULL_FACE);
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renderNiceBox(clippingSpaceFrustumCorners, rgba);
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glEnable(GL_CULL_FACE);
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@@ -245,13 +229,14 @@ void DebugRenderer::renderCameraFrustum(const RenderData& data, const Camera& ot
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#ifdef OPENSPACE_MODULE_GLOBEBROWSING_ENABLED
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void DebugRenderer::renderAABB2(const globebrowsing::AABB2& screenSpaceAABB,
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RGBA rgba) const
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const glm::vec4& rgba) const
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{
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Vertices vertices(4);
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vertices[0] = glm::vec4(screenSpaceAABB.min.x, screenSpaceAABB.min.y, 1, 1);
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vertices[1] = glm::vec4(screenSpaceAABB.min.x, screenSpaceAABB.max.y, 1, 1);
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vertices[2] = glm::vec4(screenSpaceAABB.max.x, screenSpaceAABB.min.y, 1, 1);
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vertices[3] = glm::vec4(screenSpaceAABB.max.x, screenSpaceAABB.max.y, 1, 1);
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Vertices vertices = {
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glm::vec4(screenSpaceAABB.min.x, screenSpaceAABB.min.y, 1, 1),
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glm::vec4(screenSpaceAABB.min.x, screenSpaceAABB.max.y, 1, 1),
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glm::vec4(screenSpaceAABB.max.x, screenSpaceAABB.min.y, 1, 1),
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glm::vec4(screenSpaceAABB.max.x, screenSpaceAABB.max.y, 1, 1)
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};
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renderVertices(vertices, GL_LINES, rgba);
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}
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@@ -263,13 +248,13 @@ const DebugRenderer::Vertices DebugRenderer::verticesFor(
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{
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Vertices vertices(8);
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for (size_t i = 0; i < 8; i++) {
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bool cornerIsRight = i % 2 == 0;
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bool cornerIsUp = i > 3;
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bool cornerIsFar = (i / 2) % 2 == 1;
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const bool cornerIsRight = i % 2 == 0;
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const bool cornerIsUp = i > 3;
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const bool cornerIsFar = (i / 2) % 2 == 1;
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double x = cornerIsRight ? screenSpaceAABB.max.x : screenSpaceAABB.min.x;
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double y = cornerIsUp ? screenSpaceAABB.max.y : screenSpaceAABB.min.y;
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double z = cornerIsFar ? screenSpaceAABB.max.z : screenSpaceAABB.min.z;
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const double x = cornerIsRight ? screenSpaceAABB.max.x : screenSpaceAABB.min.x;
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const double y = cornerIsUp ? screenSpaceAABB.max.y : screenSpaceAABB.min.y;
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const double z = cornerIsFar ? screenSpaceAABB.max.z : screenSpaceAABB.min.z;
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vertices[i] = glm::vec4(x, y, z, 1);
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}
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