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Code cleanup branch (#618)
* Make height map fallback layer work again * Add documentation to joystick button bindings * Removed grouped property headers * Add new version number constant generated by CMake * Make Joystick deadzone work properly * Change the startup date on Earth to today * Fix key modifier handling * Add debugging indices for TreeNodeDebugging * Fix script schedule for OsirisRex * Do not open Mission schedule automatically * Upload default projection texture automatically * General code cleanup * Fix check_style_guide warnings * Remove .clang-format * MacOS compile fixes * Clang analyzer fixes
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@@ -26,14 +26,14 @@
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in vec4 position;
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out vec2 texCoord;
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out vec3 vPosition;
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out vec4 worldPosition;
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// out vec2 texCoord;
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// out vec3 vPosition;
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// out vec4 worldPosition;
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void main() {
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gl_Position = position;
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texCoord = 0.5 + position.xy * 0.5;
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// texCoord = 0.5 + position.xy * 0.5;
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vPosition = position.xyz;
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worldPosition = position;
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// vPosition = position.xyz;
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// worldPosition = position;
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}
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