Code cleanup branch (#618)

* Make height map fallback layer work again
  * Add documentation to joystick button bindings
  * Removed grouped property headers
  * Add new version number constant generated by CMake
  * Make Joystick deadzone work properly
  * Change the startup date on Earth to today
  * Fix key modifier handling
  * Add debugging indices for TreeNodeDebugging
  * Fix script schedule for OsirisRex
  * Do not open Mission schedule automatically
  * Upload default projection texture automatically

  * General code cleanup
  * Fix check_style_guide warnings
  * Remove .clang-format
  * MacOS compile fixes
  * Clang analyzer fixes
This commit is contained in:
Alexander Bock
2018-06-10 04:47:34 +00:00
committed by GitHub
parent 5de728442d
commit 4952f8f977
796 changed files with 22428 additions and 24063 deletions

View File

@@ -23,33 +23,26 @@
****************************************************************************************/
#include <openspace/scripting/scriptengine.h>
#include <openspace/openspace.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/lua/lua_helper.h>
#include <ghoul/misc/exception.h>
#include <openspace/engine/configuration.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/network/parallelpeer.h>
#include <openspace/util/syncbuffer.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/lua/lua_helper.h>
#include <fstream>
#include <iomanip>
#include "scriptengine_lua.inl"
namespace {
constexpr const char* _loggerCat = "ScriptEngine";
constexpr int TableOffset = -3; // -1 (top) -1 (first argument) -1 (second argument)
constexpr const int TableOffset = -3; // top-first argument-second argument
} // namespace
namespace openspace::scripting {
std::string ScriptEngine::OpenSpaceLibraryName = "openspace";
ScriptEngine::ScriptEngine()
: DocumentationGenerator(
"Script Documentation",
@@ -71,6 +64,7 @@ ScriptEngine::ScriptEngine()
void ScriptEngine::initialize() {
LDEBUG("Adding base library");
addBaseLibrary();
LDEBUG("Initializing Lua state");
initializeLuaState(_state);
}
@@ -81,10 +75,10 @@ void ScriptEngine::deinitialize() {
void ScriptEngine::initializeLuaState(lua_State* state) {
LDEBUG("Create openspace base library");
int top = lua_gettop(state);
const int top = lua_gettop(state);
lua_newtable(state);
lua_setglobal(state, OpenSpaceLibraryName.c_str());
lua_setglobal(state, OpenSpaceLibraryName);
LDEBUG("Add OpenSpace modules");
for (LuaLibrary& lib : _registeredLibraries) {
@@ -94,7 +88,7 @@ void ScriptEngine::initializeLuaState(lua_State* state) {
lua_settop(state, top);
}
ghoul::lua::LuaState * ScriptEngine::luaState() {
ghoul::lua::LuaState* ScriptEngine::luaState() {
return &_state;
}
@@ -105,8 +99,11 @@ void ScriptEngine::addLibrary(LuaLibrary library) {
};
// do we have a library with the same name as the incoming one
auto it = std::find_if(_registeredLibraries.begin(), _registeredLibraries.end(),
[&library](const LuaLibrary& lib) { return lib.name == library.name; });
const auto it = std::find_if(
_registeredLibraries.begin(),
_registeredLibraries.end(),
[&library](const LuaLibrary& lib) { return lib.name == library.name; }
);
if (it == _registeredLibraries.end()) {
// If not, we can add it after we sorted it
@@ -119,7 +116,7 @@ void ScriptEngine::addLibrary(LuaLibrary library) {
LuaLibrary merged = *it;
for (const LuaLibrary::Function& fun : library.functions) {
auto itf = std::find_if(
const auto itf = std::find_if(
merged.functions.begin(),
merged.functions.end(),
[&fun](const LuaLibrary::Function& function) {
@@ -155,7 +152,7 @@ void ScriptEngine::addLibrary(LuaLibrary library) {
}
bool ScriptEngine::hasLibrary(const std::string& name) {
auto it = std::find_if(
const auto it = std::find_if(
_registeredLibraries.begin(),
_registeredLibraries.end(),
[name](const LuaLibrary& i) { return i.name == name; }
@@ -164,7 +161,7 @@ bool ScriptEngine::hasLibrary(const std::string& name) {
}
bool ScriptEngine::runScript(const std::string& script) {
if (script.empty()){
if (script.empty()) {
LWARNING("Script was empty");
return false;
}
@@ -216,7 +213,7 @@ bool ScriptEngine::runScriptFile(const std::string& filename) {
bool ScriptEngine::isLibraryNameAllowed(lua_State* state, const std::string& name) {
bool result = false;
lua_getglobal(state, OpenSpaceLibraryName.c_str());
lua_getglobal(state, OpenSpaceLibraryName);
const bool hasOpenSpaceLibrary = lua_istable(state, -1);
if (!hasOpenSpaceLibrary) {
LFATAL("OpenSpace library was not created in initialize method");
@@ -242,12 +239,14 @@ bool ScriptEngine::isLibraryNameAllowed(lua_State* state, const std::string& nam
LERROR(fmt::format("Library name '{}' specifies a string", name));
break;
case LUA_TTABLE: {
if (hasLibrary(name))
if (hasLibrary(name)) {
LERROR(fmt::format(
"Library with name '{}' has been registered before", name
));
else
}
else {
LERROR(fmt::format("Library name '{}' specifies a table", name));
}
break;
}
case LUA_TFUNCTION:
@@ -266,10 +265,10 @@ bool ScriptEngine::isLibraryNameAllowed(lua_State* state, const std::string& nam
}
void ScriptEngine::addLibraryFunctions(lua_State* state, LuaLibrary& library,
bool replace)
Replace replace)
{
ghoul_assert(state, "State must not be nullptr");
for (LuaLibrary::Function p : library.functions) {
for (const LuaLibrary::Function& p : library.functions) {
if (!replace) {
lua_getfield(state, -1, p.name.c_str());
const bool isNil = lua_isnil(state, -1);
@@ -279,7 +278,7 @@ void ScriptEngine::addLibraryFunctions(lua_State* state, LuaLibrary& library,
}
lua_pop(state, 1);
}
lua_pushstring(state, p.name.c_str());
ghoul::lua::push(state, p.name);
for (void* d : p.userdata) {
lua_pushlightuserdata(state, d);
}
@@ -294,34 +293,31 @@ void ScriptEngine::addLibraryFunctions(lua_State* state, LuaLibrary& library,
library.documentations.clear();
// Then, we extract the documentation information from the file
lua_pushstring(state, "documentation");
ghoul::lua::push(state, "documentation");
lua_gettable(state, -2);
if (lua_isnil(state, -1)) {
LERROR(fmt::format(
"Module '{}' did not provide a documentation in script file '{}'",
library.name,
script
library.name, script
));
}
else {
lua_pushnil(state);
while (lua_next(state, -2)) {
lua_pushstring(state, "Name");
ghoul::lua::push(state, "Name");
lua_gettable(state, -2);
const std::string name = lua_tostring(state, -1);
lua_pop(state, 1);
lua_pushstring(state, "Arguments");
ghoul::lua::push(state, "Arguments");
lua_gettable(state, -2);
const std::string arguments = lua_tostring(state, -1);
lua_pop(state, 1);
lua_pushstring(state, "Documentation");
ghoul::lua::push(state, "Documentation");
lua_gettable(state, -2);
const std::string documentation = lua_tostring(state, -1);
lua_pop(state, 1);
lua_pop(state, 1);
lua_pop(state, 2);
library.documentations.push_back({ name, arguments, documentation });
}
@@ -331,128 +327,128 @@ void ScriptEngine::addLibraryFunctions(lua_State* state, LuaLibrary& library,
}
void ScriptEngine::addBaseLibrary() {
LuaLibrary lib = {
"",
{
LuaLibrary lib = {
"",
{
"printTrace",
&luascriptfunctions::printTrace,
{},
"*",
"Logs the passed value to the installed LogManager with a LogLevel of "
"'Trace'"
},
{
"printDebug",
&luascriptfunctions::printDebug,
{},
"*",
"Logs the passed value to the installed LogManager with a LogLevel of "
"'Debug'"
},
{
"printInfo",
&luascriptfunctions::printInfo,
{},
"*",
"Logs the passed value to the installed LogManager with a LogLevel of "
"'Info'"
},
{
"printWarning",
&luascriptfunctions::printWarning,
{},
"*",
"Logs the passed value to the installed LogManager with a LogLevel of "
"'Warning'"
},
{
"printError",
&luascriptfunctions::printError,
{},
"*",
"Logs the passed value to the installed LogManager with a LogLevel of "
"'Error'"
},
{
"printFatal",
&luascriptfunctions::printFatal,
{},
"*",
"Logs the passed value to the installed LogManager with a LogLevel of "
"'Fatal'"
},
{
"absPath",
&luascriptfunctions::absolutePath,
{},
"string",
"Returns the absolute path to the passed path, resolving path tokens as "
"well as resolving relative paths"
},
{
"fileExists",
&luascriptfunctions::fileExists,
{},
"string",
"Checks whether the provided file exists."
},
{
"directoryExists",
&luascriptfunctions::directoryExists,
{},
"string",
"Chckes whether the provided directory exists."
},
{
"setPathToken",
&luascriptfunctions::setPathToken,
{},
"string, string",
"Registers a new path token provided by the first argument to the path "
"provided in the second argument"
},
{
"walkDirectory",
&luascriptfunctions::walkDirectory,
{},
"string [bool, bool]",
"Walks a directory and returns all contents (files and directories) of "
"the directory as absolute paths. The first argument is the path of the "
"directory that should be walked, the second argument determines if the "
"walk is recursive and will continue in contained directories. The third "
"argument determines whether the table that is returned is sorted."
},
{
"walkDirectoryFiles",
&luascriptfunctions::walkDirectoryFiles,
{},
"string [bool, bool]",
"Walks a directory and returns the files of the directory as absolute "
"paths. The first argument is the path of the directory that should be "
"walked, the second argument determines if the walk is recursive and "
"will continue in contained directories. The third argument determines "
"whether the table that is returned is sorted."
},
{
"walkDirectoryFolder",
&luascriptfunctions::walkDirectoryFolder,
{},
"string [bool, bool]",
"Walks a directory and returns the subfolders of the directory as "
"absolute paths. The first argument is the path of the directory that "
"should be walked, the second argument determines if the walk is "
"recursive and will continue in contained directories. The third "
"argument determines whether the table that is returned is sorted."
},
{
"directoryForPath",
&luascriptfunctions::directoryForPath,
{},
"string",
"This function extracts the directory part of the passed path. For example, "
"if the parameter is 'C:/OpenSpace/foobar/foo.txt', this function returns "
"'C:/OpenSpace/foobar'."
{
"printTrace",
&luascriptfunctions::printTrace,
{},
"*",
"Logs the passed value to the installed LogManager with a LogLevel of "
"'Trace'"
},
{
"printDebug",
&luascriptfunctions::printDebug,
{},
"*",
"Logs the passed value to the installed LogManager with a LogLevel of "
"'Debug'"
},
{
"printInfo",
&luascriptfunctions::printInfo,
{},
"*",
"Logs the passed value to the installed LogManager with a LogLevel of "
"'Info'"
},
{
"printWarning",
&luascriptfunctions::printWarning,
{},
"*",
"Logs the passed value to the installed LogManager with a LogLevel of "
"'Warning'"
},
{
"printError",
&luascriptfunctions::printError,
{},
"*",
"Logs the passed value to the installed LogManager with a LogLevel of "
"'Error'"
},
{
"printFatal",
&luascriptfunctions::printFatal,
{},
"*",
"Logs the passed value to the installed LogManager with a LogLevel of "
"'Fatal'"
},
{
"absPath",
&luascriptfunctions::absolutePath,
{},
"string",
"Returns the absolute path to the passed path, resolving path tokens as "
"well as resolving relative paths"
},
{
"fileExists",
&luascriptfunctions::fileExists,
{},
"string",
"Checks whether the provided file exists."
},
{
"directoryExists",
&luascriptfunctions::directoryExists,
{},
"string",
"Chckes whether the provided directory exists."
},
{
"setPathToken",
&luascriptfunctions::setPathToken,
{},
"string, string",
"Registers a new path token provided by the first argument to the path "
"provided in the second argument"
},
{
"walkDirectory",
&luascriptfunctions::walkDirectory,
{},
"string [bool, bool]",
"Walks a directory and returns all contents (files and directories) of "
"the directory as absolute paths. The first argument is the path of the "
"directory that should be walked, the second argument determines if the "
"walk is recursive and will continue in contained directories. The third "
"argument determines whether the table that is returned is sorted."
},
{
"walkDirectoryFiles",
&luascriptfunctions::walkDirectoryFiles,
{},
"string [bool, bool]",
"Walks a directory and returns the files of the directory as absolute "
"paths. The first argument is the path of the directory that should be "
"walked, the second argument determines if the walk is recursive and "
"will continue in contained directories. The third argument determines "
"whether the table that is returned is sorted."
},
{
"walkDirectoryFolder",
&luascriptfunctions::walkDirectoryFolder,
{},
"string [bool, bool]",
"Walks a directory and returns the subfolders of the directory as "
"absolute paths. The first argument is the path of the directory that "
"should be walked, the second argument determines if the walk is "
"recursive and will continue in contained directories. The third "
"argument determines whether the table that is returned is sorted."
},
{
"directoryForPath",
&luascriptfunctions::directoryForPath,
{},
"string",
"This function extracts the directory part of the passed path. For "
"example, if the parameter is 'C:/OpenSpace/foobar/foo.txt', this "
"function returns 'C:/OpenSpace/foobar'."
}
}
};
@@ -473,11 +469,11 @@ void ScriptEngine::remapPrintFunction() {
bool ScriptEngine::registerLuaLibrary(lua_State* state, LuaLibrary& library) {
ghoul_assert(state, "State must not be nullptr");
int top = lua_gettop(state);
const int top = lua_gettop(state);
lua_getglobal(state, OpenSpaceLibraryName.c_str());
lua_getglobal(state, OpenSpaceLibraryName);
if (library.name.empty()) {
addLibraryFunctions(state, library, true);
addLibraryFunctions(state, library, Replace::Yes);
lua_pop(state, 1);
}
else {
@@ -491,16 +487,16 @@ bool ScriptEngine::registerLuaLibrary(lua_State* state, LuaLibrary& library) {
// probably be used by scripts already
// Add the table
lua_pushstring(state, library.name.c_str());
ghoul::lua::push(state, library.name);
lua_newtable(state);
lua_settable(state, TableOffset);
// Retrieve the table
lua_pushstring(state, library.name.c_str());
ghoul::lua::push(state, library.name);
lua_gettable(state, -2);
// Add the library functions into the table
addLibraryFunctions(state, library, false);
addLibraryFunctions(state, library, Replace::No);
// Pop the table
lua_pop(state, 1);
@@ -574,7 +570,6 @@ std::string ScriptEngine::generateJson() const {
}
}
json << "]}";
}
@@ -624,7 +619,7 @@ bool ScriptEngine::writeLog(const std::string& script) {
return true;
}
void ScriptEngine::presync(bool isMaster) {
void ScriptEngine::preSync(bool isMaster) {
if (!isMaster) {
return;
}
@@ -632,9 +627,9 @@ void ScriptEngine::presync(bool isMaster) {
_mutex.lock();
if (!_queuedScripts.empty()) {
_currentSyncedScript = _queuedScripts.back().first;
bool remoteScripting = _queuedScripts.back().second;
const bool remoteScripting = _queuedScripts.back().second;
//Not really a received script but the master also needs to run the script...
// Not really a received script but the master also needs to run the script...
_receivedScripts.push_back(_currentSyncedScript);
_queuedScripts.pop_back();
@@ -660,7 +655,7 @@ void ScriptEngine::decode(SyncBuffer* syncBuffer) {
}
}
void ScriptEngine::postsync(bool) {
void ScriptEngine::postSync(bool) {
std::vector<std::string> scripts;
_mutex.lock();
@@ -679,7 +674,7 @@ void ScriptEngine::postsync(bool) {
}
}
void ScriptEngine::queueScript(const std::string &script,
void ScriptEngine::queueScript(const std::string& script,
ScriptEngine::RemoteScripting remoteScripting)
{
if (script.empty()) {