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Start to implement stereo support with adaptive stereoscopic depth
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@@ -537,7 +537,7 @@ void RenderablePlanetProjection::render(const RenderData& data, RendererTasks&)
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_projectionComponent.generateMipMap();
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}
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_camScaling = data.camera.scaling();
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_camScaling = glm::vec2(1, 0); // Unit scaling
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_up = data.camera.lookUpVectorCameraSpace();
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if (_capture && _projectionComponent.doesPerformProjection()) {
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