mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-04-22 02:48:25 -05:00
rotation instead of translation in polar coordinates mode
This commit is contained in:
@@ -62,16 +62,24 @@ void ScreenSpaceImage::render(Camera* camera){
|
||||
|
||||
glm::vec3 position = _position.value();
|
||||
float occlusionDepth = position.z;
|
||||
|
||||
glm::mat4 modelTransform;
|
||||
|
||||
if(!_isFlatScreen){
|
||||
occlusionDepth = position.x;
|
||||
position.x = _planeDepth;
|
||||
position = toEuclidean(position);
|
||||
|
||||
glm::mat4 rotation = glm::rotate(glm::mat4(1.0f), position.z, glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
rotation = glm::rotate(rotation, position.y , glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
glm::mat4 translate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, position.x));
|
||||
|
||||
modelTransform = rotation * translate;
|
||||
} else {
|
||||
position.z = _planeDepth;
|
||||
modelTransform = glm::translate(glm::mat4(1.f), position);
|
||||
modelTransform = glm::scale(modelTransform, glm::vec3(_scale.value()*scalingRatioY, _scale.value()*textureRatio*scalingRatioX, 1));
|
||||
}
|
||||
|
||||
glm::mat4 modelTransform = glm::translate(glm::mat4(1.f), position);
|
||||
modelTransform = glm::scale(modelTransform, glm::vec3(_scale.value()*scalingRatioY, _scale.value()*textureRatio*scalingRatioX, 1));
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
_shader->activate();
|
||||
|
||||
Reference in New Issue
Block a user