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Add path rendering code to debugging module
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@@ -61,6 +61,7 @@ public:
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// Accessors
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Camera* camera() const;
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const SceneGraphNode* anchor() const;
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const Path* currentPath() const;
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double speedScale() const;
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bool hasCurrentPath() const;
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@@ -75,12 +76,6 @@ public:
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void pausePath();
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void continuePath();
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// TODO: remove functions for debugging
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std::vector<glm::dvec3> curvePositions(int nSteps) const;
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std::vector<glm::dquat> curveOrientations(int nSteps) const;
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std::vector<glm::dvec3> curveViewDirections(int nSteps) const;
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std::vector<glm::dvec3> controlPoints() const;
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double minValidBoundingSphere() const;
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const std::vector<SceneGraphNode*>& relevantNodes();
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