Removed the extra pop from GL group stack.

This commit is contained in:
Jonathas Costa
2020-10-16 10:06:58 -04:00
parent 823bd872c2
commit 4b86f1e232

View File

@@ -1208,10 +1208,6 @@ void FramebufferRenderer::render(Scene* scene, Camera* camera, float blackoutFac
TracyGpuZone("Raycaster Tasks")
GLDebugGroup group("Raycaster Tasks");
performRaycasterTasks(tasks.raycasterTasks);
if (HasGLDebugInfo) {
glPopDebugGroup();
}
}
if (!tasks.deferredcasterTasks.empty()) {