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https://github.com/OpenSpace/OpenSpace.git
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More work on refactoring RenderablePlanetProjection and RenderableModelProjection
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@@ -24,20 +24,168 @@
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#include <modules/newhorizons/util/projectioncomponent.h>
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#include <modules/newhorizons/util/hongkangparser.h>
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#include <modules/newhorizons/util/imagesequencer.h>
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#include <modules/newhorizons/util/labelparser.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/opengl/textureconversion.h>
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#include <ghoul/systemcapabilities/openglcapabilitiescomponent.h>
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namespace {
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const std::string keyInstrument = "Instrument.Name";
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const std::string keyInstrumentFovy = "Instrument.Fovy";
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const std::string keyInstrumentAspect = "Instrument.Aspect";
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const std::string keyInstrumentNear = "Instrument.Near";
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const std::string keyInstrumentFar = "Instrument.Far";
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const std::string keyProjObserver = "Projection.Observer";
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const std::string keyProjTarget = "Projection.Target";
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const std::string keyProjAberration = "Projection.Aberration";
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const std::string keySequenceDir = "Projection.Sequence";
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const std::string keySequenceType = "Projection.SequenceType";
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const std::string keyTranslation = "DataInputTranslation";
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const std::string sequenceTypeImage = "image-sequence";
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const std::string sequenceTypePlaybook = "playbook";
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const std::string sequenceTypeHybrid = "hybrid";
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const std::string _loggerCat = "ProjectionComponent";
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}
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namespace openspace {
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using ghoul::Dictionary;
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ProjectionComponent::ProjectionComponent()
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: _performProjection("performProjection", "Perform Projections", true)
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, _clearAllProjections("clearAllProjections", "Clear Projections", false)
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, _projectionFading("projectionFading", "Projection Fading", 1.f, 0.f, 1.f)
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, _projectionTexture(nullptr)
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{
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{}
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bool ProjectionComponent::initialize() {
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bool a = generateProjectionLayerTexture();
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bool b = auxiliaryRendertarget();
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return a && b;
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}
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bool ProjectionComponent::deinitialize() {
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_projectionTexture = nullptr;
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glDeleteFramebuffers(1, &_fboID);
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return true;
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}
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bool ProjectionComponent::initializeProjectionSettings(const Dictionary& dictionary) {
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bool completeSuccess = true;
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completeSuccess &= dictionary.getValue(keyInstrument, _instrumentID);
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completeSuccess &= dictionary.getValue(keyProjObserver, _projectorID);
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completeSuccess &= dictionary.getValue(keyProjTarget, _projecteeID);
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completeSuccess &= dictionary.getValue(keyInstrumentFovy, _fovy);
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completeSuccess &= dictionary.getValue(keyInstrumentAspect, _aspectRatio);
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completeSuccess &= dictionary.getValue(keyInstrumentNear, _nearPlane);
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completeSuccess &= dictionary.getValue(keyInstrumentFar, _farPlane);
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ghoul_assert(completeSuccess, "All neccessary attributes not found in modfile");
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std::string a = "NONE";
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bool s = dictionary.getValue(keyProjAberration, a);
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_aberration = SpiceManager::AberrationCorrection(a);
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completeSuccess &= s;
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ghoul_assert(completeSuccess, "All neccessary attributes not found in modfile");
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return completeSuccess;
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}
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bool ProjectionComponent::initializeParser(const ghoul::Dictionary& dictionary) {
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bool completeSuccess = true;
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std::string name;
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dictionary.getValue(SceneGraphNode::KeyName, name);
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SequenceParser* parser;
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std::string sequenceSource;
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std::string sequenceType;
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bool foundSequence = dictionary.getValue(keySequenceDir, sequenceSource);
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if (foundSequence) {
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sequenceSource = absPath(sequenceSource);
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foundSequence = dictionary.getValue(keySequenceType, sequenceType);
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//Important: client must define translation-list in mod file IFF playbook
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if (dictionary.hasKey(keyTranslation)) {
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ghoul::Dictionary translationDictionary;
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//get translation dictionary
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dictionary.getValue(keyTranslation, translationDictionary);
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if (sequenceType == sequenceTypePlaybook) {
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parser = new HongKangParser(name,
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sequenceSource,
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_projectorID,
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translationDictionary,
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_potentialTargets);
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openspace::ImageSequencer::ref().runSequenceParser(parser);
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}
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else if (sequenceType == sequenceTypeImage) {
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parser = new LabelParser(name,
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sequenceSource,
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translationDictionary);
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openspace::ImageSequencer::ref().runSequenceParser(parser);
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}
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else if (sequenceType == sequenceTypeHybrid) {
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//first read labels
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parser = new LabelParser(name,
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sequenceSource,
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translationDictionary);
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openspace::ImageSequencer::ref().runSequenceParser(parser);
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std::string _eventFile;
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bool foundEventFile = dictionary.getValue("Projection.EventFile", _eventFile);
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if (foundEventFile) {
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//then read playbook
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_eventFile = absPath(_eventFile);
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parser = new HongKangParser(name,
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_eventFile,
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_projectorID,
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translationDictionary,
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_potentialTargets);
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openspace::ImageSequencer::ref().runSequenceParser(parser);
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}
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else {
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LWARNING("No eventfile has been provided, please check modfiles");
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}
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}
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}
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else {
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LWARNING("No playbook translation provided, please make sure all spice calls match playbook!");
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}
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}
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return completeSuccess;
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}
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void ProjectionComponent::imageProjectBegin() {
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// keep handle to the current bound FBO
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_defaultFBO);
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glGetIntegerv(GL_VIEWPORT, _viewport);
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glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
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glViewport(
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0, 0,
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static_cast<GLsizei>(_projectionTexture->width()),
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static_cast<GLsizei>(_projectionTexture->height())
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);
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}
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void ProjectionComponent::imageProjectEnd() {
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glBindFramebuffer(GL_FRAMEBUFFER, _defaultFBO);
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glViewport(_viewport[0], _viewport[1], _viewport[2], _viewport[3]);
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}
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bool ProjectionComponent::auxiliaryRendertarget() {
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@@ -49,7 +197,13 @@ bool ProjectionComponent::auxiliaryRendertarget() {
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// setup FBO
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glGenFramebuffers(1, &_fboID);
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glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *_projectionTexture, 0);
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glFramebufferTexture2D(
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GL_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D,
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*_projectionTexture,
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0
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);
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// check FBO status
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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if (status != GL_FRAMEBUFFER_COMPLETE)
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@@ -60,12 +214,12 @@ bool ProjectionComponent::auxiliaryRendertarget() {
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return completeSuccess;
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}
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glm::mat4 ProjectionComponent::computeProjectorMatrix(const glm::vec3 loc, glm::dvec3 aim, const glm::vec3 up,
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glm::mat4 ProjectionComponent::computeProjectorMatrix(const glm::vec3 loc, glm::dvec3 aim,
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const glm::vec3 up,
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const glm::dmat3& instrumentMatrix,
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float fieldOfViewY,
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float aspectRatio,
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float nearPlane,
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float farPlane,
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float nearPlane, float farPlane,
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glm::vec3& boreSight)
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{
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//rotate boresight into correct alignment
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@@ -113,31 +267,39 @@ void ProjectionComponent::clearAllProjections() {
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_clearAllProjections = false;
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}
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std::unique_ptr<ghoul::opengl::Texture> ProjectionComponent::loadProjectionTexture(const std::string& texturePath) {
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std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(absPath(texturePath));
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std::unique_ptr<ghoul::opengl::Texture> ProjectionComponent::loadProjectionTexture(
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const std::string& texturePath)
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{
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using std::unique_ptr;
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using ghoul::opengl::Texture;
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using ghoul::io::TextureReader;
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unique_ptr<Texture> texture = TextureReader::ref().loadTexture(absPath(texturePath));
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if (texture) {
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ghoul::opengl::convertTextureFormat(ghoul::opengl::Texture::Format::RGB, *texture);
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texture->uploadTexture();
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// TODO: AnisotropicMipMap crashes on ATI cards ---abock
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//_textureProj->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
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texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
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texture->setWrapping(ghoul::opengl::Texture::WrappingMode::ClampToBorder);
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texture->setFilter(Texture::FilterMode::Linear);
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texture->setWrapping(Texture::WrappingMode::ClampToBorder);
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}
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return texture;
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}
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void ProjectionComponent::generateProjectionLayerTexture() {
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bool ProjectionComponent::generateProjectionLayerTexture() {
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int maxSize = OpenGLCap.max2DTextureSize() / 2;
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LINFOC(
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"ProjectionComponent",
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LINFO(
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"Creating projection texture of size '" << maxSize << ", " << maxSize / 2 << "'"
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);
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_projectionTexture = std::make_unique<ghoul::opengl::Texture> (
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glm::uvec3(maxSize, maxSize / 2, 1),
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ghoul::opengl::Texture::Format::RGBA
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);
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_projectionTexture->uploadTexture();
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if (_projectionTexture)
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_projectionTexture->uploadTexture();
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return _projectionTexture != nullptr;
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}
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} // namespace openspace
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