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Force all Renderables to declare an 'isReady' function to circumvent assertion triggers when a crucial element of initialization fails
Fix velocity in RenderableStars
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@@ -49,6 +49,8 @@ public:
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bool initialize() override;
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bool deinitialize() override;
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bool isReady() const override;
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void render(const RenderData& data) override;
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void update(const UpdateData& data) override;
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