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Solve bug that cause some vertices to be misplaced in MultiModelGeometry and calculate MVP matrix for renderable model in double precision
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@@ -7,7 +7,7 @@ return {
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Body = "SUN",
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Geometry = {
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Type = "MultiModelGeometry",
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GeometryFile = "models/NewHorizonsCleanModel.obj",
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GeometryFile = "models/OSIRIS-REx GSFC Animation/OSIRIS-REx GSFC Animation/OREXE1.obj",
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Magnification = 4,
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},
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Textures = {
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