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Solve bug that cause some vertices to be misplaced in MultiModelGeometry and calculate MVP matrix for renderable model in double precision
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@@ -46,8 +46,12 @@ struct UpdateData {
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struct RenderData {
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const Camera& camera;
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// psc position to be removed in favor of the double precision position
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// Now both are here due to dependencies of the psc position
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psc position;
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bool doPerformanceMeasurement;
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glm::dvec3 positionVec3;
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};
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struct RaycasterTask {
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