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Solve bug that cause some vertices to be misplaced in MultiModelGeometry and calculate MVP matrix for renderable model in double precision
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@@ -14,6 +14,7 @@ return {
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-- Scene = "${SCENE}/dawn.scene",
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-- Scene = "${SCENE}/newhorizons.scene",
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Scene = "${SCENE}/osirisrex.scene",
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--Scene = "${SCENE}/debugmodel.scene",
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Paths = {
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SGCT = "${BASE_PATH}/config/sgct",
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