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Changing the hardcoded bv-color map to a transfer function based map
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@@ -60,9 +60,14 @@ private:
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bool loadCachedFile(const std::string& file);
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bool saveCachedFile(const std::string& file) const;
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properties::StringProperty _pointSpreadFunctionTexturePath;
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ghoul::opengl::Texture* _pointSpreadFunctionTexture;
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bool _pointSpreadFunctionTextureIsDirty;
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properties::StringProperty _colorTexturePath;
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ghoul::opengl::Texture* _texture;
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bool _textureIsDirty;
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ghoul::opengl::Texture* _colorTexture;
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bool _colorTextureIsDirty;
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properties::OptionProperty _colorOption;
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bool _dataIsDirty;
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