Changing the hardcoded bv-color map to a transfer function based map

This commit is contained in:
Alexander Bock
2014-12-05 22:58:14 +01:00
parent d3e16a0437
commit 4e4de3f40e
7 changed files with 88 additions and 91 deletions
@@ -60,9 +60,14 @@ private:
bool loadCachedFile(const std::string& file);
bool saveCachedFile(const std::string& file) const;
properties::StringProperty _pointSpreadFunctionTexturePath;
ghoul::opengl::Texture* _pointSpreadFunctionTexture;
bool _pointSpreadFunctionTextureIsDirty;
properties::StringProperty _colorTexturePath;
ghoul::opengl::Texture* _texture;
bool _textureIsDirty;
ghoul::opengl::Texture* _colorTexture;
bool _colorTextureIsDirty;
properties::OptionProperty _colorOption;
bool _dataIsDirty;