Using scaling and offset for heightmap based on dataset.

This commit is contained in:
Kalle Bladin
2016-05-12 11:06:49 -04:00
parent 41865bdc92
commit 4e95aaab82
9 changed files with 67 additions and 28 deletions

View File

@@ -92,13 +92,13 @@ namespace openspace {
, _grid(grid)
{
_programObjectGlobalRendering = OsEng.renderEngine().buildRenderProgram(
"GlobalClipMapPatch",
"GlobalChunkedLodPatch",
"${MODULE_GLOBEBROWSING}/shaders/globalchunkedlodpatch_vs.glsl",
"${MODULE_GLOBEBROWSING}/shaders/globalchunkedlodpatch_fs.glsl");
ghoul_assert(_programObjectGlobalRendering != nullptr, "Failed to initialize programObject!");
_programObjectLocalRendering = OsEng.renderEngine().buildRenderProgram(
"LocalClipMapPatch",
"LocalChunkedLodPatch",
"${MODULE_GLOBEBROWSING}/shaders/localchunkedlodpatch_vs.glsl",
"${MODULE_GLOBEBROWSING}/shaders/localchunkedlodpatch_fs.glsl");
ghoul_assert(_programObjectLocalRendering != nullptr, "Failed to initialize programObject!");
@@ -113,7 +113,7 @@ namespace openspace {
const Ellipsoid& ellipsoid,
const RenderData& data)
{
if (chunk.index().level < 10) {
if (chunk.index().level < 9) {
renderChunkGlobally(chunk, ellipsoid, data);
}
else {
@@ -152,8 +152,8 @@ namespace openspace {
heightTile.texture->bind();
_programObjectGlobalRendering->setUniform("textureSamplerHeight", texUnitHeight);
_programObjectGlobalRendering->setUniform("heightSamplingScale", heightTile.transform.uvScale);
_programObjectGlobalRendering->setUniform("heightSamplingOffset", heightTile.transform.uvOffset);
_programObjectGlobalRendering->setUniform("heightSamplingScale", heightTile.uvTransform.uvScale);
_programObjectGlobalRendering->setUniform("heightSamplingOffset", heightTile.uvTransform.uvOffset);
@@ -168,9 +168,12 @@ namespace openspace {
texUnitColor.activate();
colorTile.texture->bind();
_programObjectGlobalRendering->setUniform("textureSamplerColor", texUnitColor);
_programObjectGlobalRendering->setUniform("colorSamplingScale", colorTile.transform.uvScale);
_programObjectGlobalRendering->setUniform("colorSamplingOffset", colorTile.transform.uvOffset);
_programObjectGlobalRendering->setUniform("colorSamplingScale", colorTile.uvTransform.uvScale);
_programObjectGlobalRendering->setUniform("colorSamplingOffset", colorTile.uvTransform.uvOffset);
TileTextureDepthTransform depthTransformHeight = tileProviderHeight->depthTransform();
_programObjectGlobalRendering->setUniform("heightSamplingDepthScale", depthTransformHeight.depthScale);
_programObjectGlobalRendering->setUniform("heightSamplingDepthOffset", depthTransformHeight.depthOffset);
Geodetic2 swCorner = chunk.surfacePatch().southWestCorner();
auto patchSize = chunk.surfacePatch().size();
@@ -219,8 +222,12 @@ namespace openspace {
texUnitHeight.activate();
heightTile.texture->bind();
_programObjectLocalRendering->setUniform("textureSamplerHeight", texUnitHeight);
_programObjectLocalRendering->setUniform("heightSamplingScale", heightTile.transform.uvScale);
_programObjectLocalRendering->setUniform("heightSamplingOffset", heightTile.transform.uvOffset);
_programObjectLocalRendering->setUniform("heightSamplingScale", heightTile.uvTransform.uvScale);
_programObjectLocalRendering->setUniform("heightSamplingOffset", heightTile.uvTransform.uvOffset);
TileTextureDepthTransform depthTransformHeight = tileProviderHeight->depthTransform();
_programObjectLocalRendering->setUniform("heightSamplingDepthScale", depthTransformHeight.depthScale);
_programObjectLocalRendering->setUniform("heightSamplingDepthOffset", depthTransformHeight.depthOffset);
// Pick the first color texture
auto colorTextureProviders = _tileProviderManager->colorTextureProviders();
@@ -233,8 +240,8 @@ namespace openspace {
texUnitColor.activate();
colorTile.texture->bind();
_programObjectLocalRendering->setUniform("textureSamplerColor", texUnitColor);
_programObjectLocalRendering->setUniform("colorSamplingScale", colorTile.transform.uvScale);
_programObjectLocalRendering->setUniform("colorSamplingOffset", colorTile.transform.uvOffset);
_programObjectLocalRendering->setUniform("colorSamplingScale", colorTile.uvTransform.uvScale);
_programObjectLocalRendering->setUniform("colorSamplingOffset", colorTile.uvTransform.uvOffset);
Geodetic2 sw = chunk.surfacePatch().southWestCorner();
@@ -263,6 +270,7 @@ namespace openspace {
vec3 patchNormalCameraSpace = normalize(
cross(patchSeCameraSpace - patchSwCameraSpace,
patchNwCameraSpace - patchSwCameraSpace));
_programObjectLocalRendering->setUniform(
"patchNormalCameraSpace",
patchNormalCameraSpace);