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add option to override model rendered color
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@@ -33,6 +33,7 @@
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/vector/vec3property.h>
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#include <openspace/properties/vector/vec4property.h>
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#include <ghoul/misc/managedmemoryuniqueptr.h>
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#include <ghoul/io/model/modelreader.h>
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#include <ghoul/opengl/uniformcache.h>
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@@ -124,6 +125,8 @@ private:
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properties::BoolProperty _castShadow;
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std::string _lightSource;
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std::string _shadowGroup;
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properties::BoolProperty _useOverrideColor;
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properties::Vec4Property _overrideColor;
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bool _autoSizeFrustum = false;
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