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bring in support for multiresolution volume rendering
This commit is contained in:
476
modules/multiresvolume/rendering/brickmanager.cpp
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476
modules/multiresvolume/rendering/brickmanager.cpp
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/multiresvolume/rendering/brickmanager.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/opengl/texture.h>
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#include <iostream>
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#include <fstream>
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namespace {
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const std::string _loggerCat = "BrickManager";
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}
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namespace openspace {
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BrickManager::BrickManager(TSP* tsp)
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: _tsp(tsp)
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, numBricks_(0)
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, brickDim_(0)
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, paddedBrickDim_(0)
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, atlasDim_(0)
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, numBrickVals_(0)
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, numBricksFrame_(0)
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, numBricksTree_(0)
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, brickSize_(0)
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, volumeSize_(0)
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, numValsTot_(0)
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, xCoord_(0)
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, yCoord_(0)
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, zCoord_(0)
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, textureAtlas_(nullptr)
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, hasReadHeader_(false)
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, atlasInitialized_(false)
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{}
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BrickManager::~BrickManager() {
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}
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bool BrickManager::readHeader() {
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if (!_tsp->file().is_open())
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return false;
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_header = _tsp->header();
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LDEBUG("Grid type: " << _header.gridType_);
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LDEBUG("Original num timesteps: " << _header.numOrigTimesteps_);
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LDEBUG("Num timesteps: " << _header.numTimesteps_);
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LDEBUG("Brick dims: " << _header.xBrickDim_ << " " << _header.yBrickDim_ << " " << _header.zBrickDim_);
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LDEBUG("Num bricks: " << _header.xNumBricks_ << " " << _header.yNumBricks_ << " " << _header.zNumBricks_);
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LDEBUG("");
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brickDim_ = _header.xBrickDim_;
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numBricks_ = _header.xNumBricks_;
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paddedBrickDim_ = brickDim_ + paddingWidth_ * 2;
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atlasDim_ = paddedBrickDim_*numBricks_;
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LDEBUG("Padded brick dim: " << paddedBrickDim_);
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LDEBUG("Atlas dim: " << atlasDim_);
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numBrickVals_ = paddedBrickDim_*paddedBrickDim_*paddedBrickDim_;
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// Number of bricks per frame
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numBricksFrame_ = numBricks_*numBricks_*numBricks_;
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// Calculate number of bricks in tree
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unsigned int numOTLevels = static_cast<unsigned int>(log((int)numBricks_) / log(2) + 1);
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unsigned int numOTNodes = static_cast<unsigned int>((pow(8, numOTLevels) - 1) / 7);
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unsigned int numBSTNodes = static_cast<unsigned int>(_header.numTimesteps_ * 2 - 1);
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numBricksTree_ = numOTNodes * numBSTNodes;
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LDEBUG("Num OT levels: " << numOTLevels);
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LDEBUG("Num OT nodes: " << numOTNodes);
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LDEBUG("Num BST nodes: " << numBSTNodes);
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LDEBUG("Num bricks in tree: " << numBricksTree_);
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LDEBUG("Num values per brick: " << numBrickVals_);
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brickSize_ = sizeof(float)*numBrickVals_;
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volumeSize_ = brickSize_*numBricksFrame_;
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numValsTot_ = numBrickVals_*numBricksFrame_;
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_tsp->file().seekg(0, _tsp->file().end);
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long long fileSize = _tsp->file().tellg();
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long long calcFileSize = static_cast<long long>(numBricksTree_)*
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static_cast<long long>(brickSize_) + TSP::dataPosition();
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if (fileSize != calcFileSize) {
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LERROR("Sizes don't match");
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LERROR("calculated file size: " << calcFileSize);
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LERROR("file size: " << fileSize);
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return false;
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}
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hasReadHeader_ = true;
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// Hold two brick lists
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brickLists_.resize(2);
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// Make sure the brick list can hold the maximum number of bricks
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// Each entry holds tree coordinates
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brickLists_[EVEN].resize(numBricksTree_ * 3, -1);
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brickLists_[ODD].resize(numBricksTree_ * 3, -1);
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// Allocate space for keeping tracks of bricks in PBO
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bricksInPBO_.resize(2);
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bricksInPBO_[EVEN].resize(numBricksTree_, -1);
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bricksInPBO_[ODD].resize(numBricksTree_, -1);
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// Allocate space for keeping track of the used coordinates in atlas
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usedCoords_.resize(2);
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usedCoords_[EVEN].resize(numBricksFrame_, false);
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usedCoords_[ODD].resize(numBricksFrame_, false);
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return true;
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}
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bool BrickManager::initialize() {
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if (atlasInitialized_) {
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LWARNING("InitAtlas() - already initialized");
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}
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if (!hasReadHeader_) {
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LWARNING("InitAtlas() - Has not read header, trying to read");
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return readHeader();
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}
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// Prepare the 3D texture
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std::vector<unsigned int> dims;
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dims.push_back(atlasDim_);
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dims.push_back(atlasDim_);
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dims.push_back(atlasDim_);
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textureAtlas_ = new ghoul::opengl::Texture(
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glm::size3_t(atlasDim_, atlasDim_, atlasDim_),
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ghoul::opengl::Texture::Format::RGBA,
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GL_RGBA,
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GL_FLOAT);
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textureAtlas_->uploadTexture();
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//textureAtlas_ = Texture3D::New(dims);
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//if (!textureAtlas_->Init()) return false;
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atlasInitialized_ = true;
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glGenBuffers(2, pboHandle_);
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return true;
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}
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bool BrickManager::BuildBrickList(BUFFER_INDEX _bufIdx,
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std::vector<int> &_brickRequest) {
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// Keep track of number bricks used and number of bricks cached
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// (for benchmarking)
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int numBricks = 0;
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int numCached = 0;
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// For every non-zero entry in the request list, assign a texture atlas
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// coordinate. For zero entries, signal "no brick" using -1.
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for (unsigned int i = 0; i<_brickRequest.size(); ++i) {
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if (_brickRequest[i] > 0) {
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numBricks++;
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//INFO("Checking brick " << i);
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// If the brick is already in the atlas, keep the coordinate
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if (bricksInPBO_[_bufIdx][i] != -1) {
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numCached++;
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// Get the corresponding coordinates from index
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int x, y, z;
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CoordsFromLin(bricksInPBO_[_bufIdx][i], x, y, z);
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brickLists_[_bufIdx][3 * i + 0] = x;
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brickLists_[_bufIdx][3 * i + 1] = y;
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brickLists_[_bufIdx][3 * i + 2] = z;
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// Mark coordinate as used
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usedCoords_[_bufIdx][bricksInPBO_[_bufIdx][i]] = true;
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}
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else {
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// If coord is already usedi by another brick,
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// skip it and try the next one
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while (usedCoords_[_bufIdx][LinearCoord(xCoord_, yCoord_, zCoord_)]) {
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IncCoord();
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}
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brickLists_[_bufIdx][3 * i + 0] = xCoord_;
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brickLists_[_bufIdx][3 * i + 1] = yCoord_;
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brickLists_[_bufIdx][3 * i + 2] = zCoord_;
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usedCoords_[_bufIdx][LinearCoord(xCoord_, yCoord_, zCoord_)] = true;
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IncCoord();
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}
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}
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else {
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// -1 is for "not used"
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brickLists_[_bufIdx][3 * i + 0] = -1;
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brickLists_[_bufIdx][3 * i + 1] = -1;
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brickLists_[_bufIdx][3 * i + 2] = -1;
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}
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// Reset brick list during iteration
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_brickRequest[i] = 0;
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}
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// Brick list is build, reset coordinate list
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for (auto it = usedCoords_[_bufIdx].begin();
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it != usedCoords_[_bufIdx].end(); ++it) {
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*it = false;
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}
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//INFO("bricks NOT used: " << (float)(numBricksFrame_-numBricks) / (float)(numBricksFrame_));
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//INFO("bricks cached: " << (float)numCached / (float)(numBricksFrame_));
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return true;
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}
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bool BrickManager::FillVolume(float *_in, float *_out,
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unsigned int _x,
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unsigned int _y,
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unsigned int _z) {
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//timer_.start();
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unsigned int xMin = _x*paddedBrickDim_;
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unsigned int yMin = _y*paddedBrickDim_;
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unsigned int zMin = _z*paddedBrickDim_;
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unsigned int xMax = xMin + paddedBrickDim_;
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unsigned int yMax = yMin + paddedBrickDim_;
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unsigned int zMax = zMin + paddedBrickDim_;
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// Loop over the brick using three loops
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unsigned int from = 0;
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for (unsigned int zValCoord = zMin; zValCoord<zMax; ++zValCoord) {
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for (unsigned int yValCoord = yMin; yValCoord<yMax; ++yValCoord) {
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for (unsigned int xValCoord = xMin; xValCoord<xMax; ++xValCoord) {
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unsigned int idx =
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xValCoord +
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yValCoord*atlasDim_ +
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zValCoord*atlasDim_*atlasDim_;
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_out[idx] = _in[from];
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from++;
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}
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}
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}
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return true;
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}
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void BrickManager::IncCoord() {
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// Update atlas coordinate
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xCoord_++;
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if (xCoord_ == _header.xNumBricks_) {
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xCoord_ = 0;
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yCoord_++;
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if (yCoord_ == _header.yNumBricks_) {
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yCoord_ = 0;
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zCoord_++;
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if (zCoord_ == _header.zNumBricks_) {
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zCoord_ = 0;
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}
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}
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}
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}
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unsigned int BrickManager::LinearCoord(int _x, int _y, int _z) {
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return _x + _y*_header.xNumBricks_ + _z*_header.xNumBricks_*_header.yNumBricks_;
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}
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void BrickManager::CoordsFromLin(int _idx, int &_x, int &_y, int &_z) {
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_x = _idx % _header.xNumBricks_;
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_idx /= _header.xNumBricks_;
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_y = _idx % _header.yNumBricks_;
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_idx /= _header.yNumBricks_;
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_z = _idx;
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}
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bool BrickManager::DiskToPBO(BUFFER_INDEX _pboIndex) {
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// Map PBO
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pboHandle_[_pboIndex]);
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glBufferData(GL_PIXEL_UNPACK_BUFFER, volumeSize_, 0, GL_STREAM_DRAW);
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float *mappedBuffer = reinterpret_cast<float*>(
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glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY));
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if (!mappedBuffer) {
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LERROR("Failed to map PBO");
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return false;
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}
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// Loop over brick request list
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unsigned int brickIndex = 0;
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while (brickIndex < brickLists_[_pboIndex].size() / 3) {
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// Find first active brick index in list
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while (brickIndex<brickLists_[_pboIndex].size() / 3 &&
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brickLists_[_pboIndex][3 * brickIndex] == -1) {
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// If not used, remove from PBO cache list
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bricksInPBO_[_pboIndex][brickIndex] = -1;
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brickIndex++;
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}
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// If we are at the end of the list, exit
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if (brickIndex == brickLists_[_pboIndex].size() / 3) {
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break;
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}
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// Find a sequence of consecutive bricks in list
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unsigned int sequence = 0;
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// Count number of bricks already in PBO
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unsigned int inPBO = 0;
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unsigned int brickIndexProbe = brickIndex;
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while (brickIndexProbe < brickLists_[_pboIndex].size() / 3 &&
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brickLists_[_pboIndex][3 * brickIndexProbe] != -1) {
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sequence++;
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if (bricksInPBO_[_pboIndex][brickIndexProbe] != -1) {
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inPBO++;
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}
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brickIndexProbe++;
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}
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//INFO("Reading " << sequence << " bricks");
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// Read the sequence into a buffer
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float *seqBuffer = new float[sequence*numBrickVals_];
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size_t bufSize = sequence*numBrickVals_*sizeof(float);
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/*
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std::ios::pos_type offset = dataPos_ +
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static_cast<std::ios::pos_type>(brickIndex) *
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static_cast<std::ios::pos_type>(brickSize_);
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*/
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long offset = TSP::dataPosition() +
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static_cast<long>(brickIndex)*
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static_cast<long>(brickSize_);
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// Skip reading if all bricks in sequence is already in PBO
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if (inPBO != sequence) {
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//timer_.start();
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/*
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std::streamoff off = static_cast<std::streamoff>(offset);
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in_.seekg(off);
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if (in_.tellg() == -1) {
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ERROR("Failed to get input stream position");
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INFO("offset: " << offset);
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INFO("streamoff max: " << std::numeric_limits<std::streamoff>::max());
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INFO("size_t max: " << std::numeric_limits<size_t>::max());
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return false;
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}
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INFO("in.tellg(): " << in_.tellg());
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in_.read(reinterpret_cast<char*>(seqBuffer), brickSize_*sequence);
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*/
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_tsp->file().seekg(offset);
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_tsp->file().read(reinterpret_cast<char*>(seqBuffer), bufSize);
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//timer_.stop();
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//double time = timer_.elapsed().wall / 1.0e9;
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//double mb = (brickSize_*sequence) / 1048576.0;
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//INFO("Disk read "<<mb<<" MB in "<<time<<" s, "<< mb/time<<" MB/s");
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// For each brick in the buffer, put it the correct buffer spot
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for (unsigned int i = 0; i<sequence; ++i) {
|
||||
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// Only upload if needed
|
||||
// Pointless if implementation only skips reading when ALL bricks in
|
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// sequence are in PBO, but could be useful if other solutions that
|
||||
// considers part of the buffer are implemented
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if (bricksInPBO_[_pboIndex][brickIndex + i] == -1) {
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unsigned int x = static_cast<unsigned int>(
|
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brickLists_[_pboIndex][3 * (brickIndex + i) + 0]);
|
||||
unsigned int y = static_cast<unsigned int>(
|
||||
brickLists_[_pboIndex][3 * (brickIndex + i) + 1]);
|
||||
unsigned int z = static_cast<unsigned int>(
|
||||
brickLists_[_pboIndex][3 * (brickIndex + i) + 2]);
|
||||
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// Put each brick in the correct buffer place.
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// This needs to be done because the values are in brick order, and
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// the volume needs to be filled with one big float array.
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FillVolume(&seqBuffer[numBrickVals_*i], mappedBuffer, x, y, z);
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// Update the atlas list since the brick will be uploaded
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//INFO(brickIndex+i);
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||||
bricksInPBO_[_pboIndex][brickIndex + i] = LinearCoord(x, y, z);
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||||
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||||
}
|
||||
}
|
||||
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||||
delete[] seqBuffer;
|
||||
|
||||
} // if in pbo
|
||||
|
||||
// Update the brick index
|
||||
brickIndex += sequence;
|
||||
|
||||
}
|
||||
|
||||
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BrickManager::PBOToAtlas(BUFFER_INDEX _pboIndex) {
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||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pboHandle_[_pboIndex]);
|
||||
glm::size3_t dim = textureAtlas_->dimensions();
|
||||
glBindTexture(GL_TEXTURE_3D, *textureAtlas_);
|
||||
glTexSubImage3D(GL_TEXTURE_3D, // target
|
||||
0, // level
|
||||
0, // xoffset
|
||||
0, // yoffset
|
||||
0, // zoffset
|
||||
dim[0], // width
|
||||
dim[1], // height
|
||||
dim[2], // depth
|
||||
GL_RED, // format
|
||||
GL_FLOAT, // type
|
||||
NULL); // *pixels
|
||||
glBindTexture(GL_TEXTURE_3D, 0);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
ghoul::opengl::Texture* BrickManager::textureAtlas() {
|
||||
return textureAtlas_;
|
||||
}
|
||||
|
||||
unsigned int BrickManager::pbo(BUFFER_INDEX _pboIndex) {
|
||||
return pboHandle_[_pboIndex];
|
||||
}
|
||||
|
||||
const std::vector<int>& BrickManager::brickList(BUFFER_INDEX index) const {
|
||||
return brickLists_.at(index);
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user