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Added new method to get the right viewport size in stereo (side-by-side) and fix font rendering.
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@@ -56,6 +56,7 @@ public:
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glm::ivec2 currentSubwindowSize() const override;
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glm::ivec2 currentWindowResolution() const override;
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glm::ivec2 currentDrawBufferResolution() const override;
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glm::ivec2 getCurrentViewportSize() const override;
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glm::vec2 dpiScaling() const override;
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int currentNumberOfAaSamples() const override;
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