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Merge branch 'master' into feature/NewAtmosphere
# Conflicts: # src/rendering/renderengine.cpp
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@@ -24,7 +24,6 @@
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#version __CONTEXT__
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#include "floatoperations.glsl"
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#include <#{fragmentPath}>
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@@ -22,7 +22,6 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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void getEntry(inout vec3 entryPos, inout float entryDepth) {
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entryPos = cameraPosInRaycaster;
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entryDepth = 0;
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