Cleanup for Spheres and PSC (#827)

* Fade fixes
  * Clean up RenderableSphere. Add orientation properties.
  * Sane defaults for Digital Universe
  * Clean up New Horizons related code
  * Add basic scene
  * Add ability to initialize rotation as quaternion and mat3
  * Adapt legacy code to new Renderable interface
This commit is contained in:
Emil Axelsson
2019-04-24 13:34:49 +02:00
committed by Alexander Bock
parent e78121febc
commit 50ff2d96d2
77 changed files with 667 additions and 2848 deletions

View File

@@ -124,7 +124,7 @@ void SimpleSphereGeometry::createSphere() {
const glm::vec3 radius = _radius.value();
delete _sphere;
_sphere = new PowerScaledSphere(glm::vec4(radius, 0.0), _segments);
_sphere = new PowerScaledSphere(radius, _segments);
_sphere->initialize();
}